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Entertainment & Recreation United States July 2026

  • ~215k

    Questions answered
    over 12 months

  • ~35

    Organizations

These insights represent ~215k questions answered from ~35 organizations, collected between July 2025 and June 2026.

To ensure accuracy and stability of Emerging benchmarks we may use statistical sampling methods. Read more about the methodology.

Data provided by Culture Amp

Most represented industries in this benchmark

Entertainment, Gambling & Casinos, Museums & Institutions, Recreational Facilities & Services

Reported gender breakdown

  • Male

    52%

  • Female

    48%

  • Non-Binary

    0.1%

Are employees committed to their organizations?

Engaged people are emotionally committed to their organization. These people stay at their organizations longer and are more productive and effective. Successful organizations have more engaged employees.

69% of Entertainment and Recreation United States employees are engaged

This is in the top 49% compared with the overall average.


The median eNPS score for organizations in this benchmark is 16 and is in the top 45% compared with the overall average.

How does Entertainment and Recreation United States compare?

People in Entertainment & Recreation United States were much more positive than average regarding Innovation.


On the lower side, people in Entertainment & Recreation United States had much lower favorable scores than average in Action, Feedback & Recognition, and Company Performance.

People working in Entertainment & Recreation United States are more engaged than Management Consulting United Kingdom, Management Consulting Europe, Information Technology & Services Germany, and Consulting & Staffing United Kingdom. People working in Entertainment & Recreation United States are less engaged than Financial Services (0-100), Finance (1000-5000), Finance New Zealand, and Creative & Media (0-100).

The highest scoring question for Entertainment & Recreation United States had 90% of people agreeing that they know what they need to do to be successful in their role (+3% compared to overall) while they were generally most positive about Management.


People in Entertainment & Recreation United States were generally least favourable about Action, and were most negative towards 'When it is clear that someone is not delivering in their role we do something about it' with 36% of people disagreeing (+19% above average).

How long do people stay?

In the short term, 21% of people in this benchmark are thinking of or actually seeking jobs elsewhere (+2% compared to overall) while on a longer time frame, 10% of people see themselves leaving within two years (+0% compared to overall).

Understanding Tenure distributions

Tenure describes how long an employee has worked for their company: we know through our research that newly hired employees tend to be more positive than their tenured counterparts. Positivity declines sharply before bottoming out between two to six years, then rises slightly for those that remain.

The tenure composition of a benchmark can influence overall scores.

Tenure distributions

  • Less than 3 months

    2%

  • 3 months to 6 months

    3%

  • 6 months to less than 1 year

    7%

  • 1 to less than 2 years

    17%

  • 2 to less than 4 years

    27%

  • 4 to less than 6 years

    14%

  • 6 to less than 10 years

    13%

  • Greater than 10 years

    19%

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