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Computer Games January 2026

Emerging

Benchmark status

We consider this an emerging benchmark: it has enough data available for us to use bootstrapping to create a representative sample. As the sample grows in size, some scores may slightly change. Our research has shown that our bootstrapped scores are consistent with our standard benchmarks. Read more about the methodology.

Data provided by Culture Amp

Most represented industries in this benchmark

Computer Games

Most represented regions in this benchmark

  • Europe

    53%

  • Northern America

    15%

  • Oceania

    14%

  • Asia

    12%

  • MEA

    4%

Reported gender breakdown

  • Male

    68%

  • Female

    32%

  • Non-Binary

    0.3%

Are employees committed to their organizations?

Engaged people are emotionally committed to their organization. These people stay at their organizations longer and are more productive and effective. Successful organizations have more engaged employees.

70% of Computer Games employees are engaged

This is in the bottom 50% compared with other industries.


The median eNPS score for organizations in this benchmark is 19 and is in the top 33% compared with other industries.

How does Computer Games compare?

People in Computer Games were much more positive than average regarding Action, Teamwork & Ownership, and Inclusion.


On the lower side, people in Computer Games had much lower favorable scores than average in Company Performance, Leadership, and Service & Quality Focus.

People working in Computer Games are more engaged than Public Relations & Communications, Higher Education, Government Administration, and Government. People working in Computer Games are less engaged than Financial Services, Legal, Health & Wellness, and Consumer Goods.

The highest scoring question for Computer Games had 93% of people agreeing that they are able to arrange time out from work when they need to (+6% compared to overall) while they were generally most positive about Work & Life Blend.


People in Computer Games were generally least favourable about Company Performance, and were most negative towards 'I believe my total compensation (base salary+any bonuses+benefits+equity) is fair, relative to similar roles at other companies' with 27% of people disagreeing (+4% above average).

How long do people stay?

In the short term, 22% of people in this benchmark are thinking of or actually seeking jobs elsewhere (+2% compared to overall) while on a longer time frame, 9% of people see themselves leaving within two years (-1% compared to overall).

Understanding Tenure distributions

Tenure describes how long an employee has worked for their company: we know through our research that newly hired employees tend to be more positive than their tenured counterparts. Positivity declines sharply before bottoming out between two to six years, then rises slightly for those that remain.

The tenure composition of a benchmark can influence overall scores.

Tenure distributions

  • Less than 3 months

    2%

  • 3 months to 6 months

    4%

  • 6 months to less than 1 year

    9%

  • 1 to less than 2 years

    15%

  • 2 to less than 4 years

    30%

  • 4 to less than 6 years

    15%

  • 6 to less than 10 years

    15%

  • Greater than 10 years

    10%

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