Entertainment & Recreation January 2026
~1.4m
Questions answered
over 12 months- /
~70
Organizations
These insights represent ~1.4m questions answered from ~70 organizations, collected between January 2025 and December 2025.
The data meet our criteria as being robust and reliable; unlikely to substantially change over time; and representative of the wider industry. Read more about the methodology.
Data provided by Culture Amp
Most represented industries in this benchmark
Gambling & Casinos, Entertainment, Museums & Institutions, Recreational Facilities & Services, Fine Art
Most represented regions in this benchmark
Northern America
39%
Europe
27%
Oceania
18%
Asia
12%
Reported gender breakdown
Male
59%
Female
40%
Non-Binary
0.27%
Are employees committed to their organizations?
Engaged people are emotionally committed to their organization. These people stay at their organizations longer and are more productive and effective. Successful organizations have more engaged employees.
70% of Entertainment and Recreation employees are engaged
This is in the top 48% compared with other industries.
The median eNPS score for organizations in this benchmark is 19 and is in the top 32% compared with other industries.
How does Entertainment and Recreation compare?
People in Entertainment & Recreation were much more positive than average regarding Social Connection, Growth, and Inclusion.
On the lower side, people in Entertainment & Recreation had much lower favorable scores than average in Service & Quality Focus, Collaboration & Communication, and Leadership.
People working in Entertainment & Recreation are more engaged than Public Relations & Communications, Higher Education, Government Administration, and Government. People working in Entertainment & Recreation are less engaged than Health & Wellness, Consumer Goods, Computer & Network Security, and Civil Engineering.
The highest scoring question for Entertainment & Recreation had 88% of people agreeing that they are able to arrange time out from work when they need to (+1% compared to overall) while they were generally most positive about Inclusion.
People in Entertainment & Recreation were generally least favourable about Action, and were most negative towards 'When it is clear that someone is not delivering in their role we do something about it' with 18% of people disagreeing (+1% above average).
Which questions matter the most?
Different things are important to different cultures. If you want to make more of your people engaged then you need to know what is important your people. These questions are most important to keeping people engaged in Entertainment and Recreation organizations.
1 %[Company]% is a great company for me to make a contribution to my development | Learning & Development |
2 We acknowledge people who deliver outstanding service here | Service & Quality Focus |
3 %[Company]% effectively directs resources (funding, people and effort) towards company goals | Company Performance |
How long do people stay?
In the short term, 23% of people in this benchmark are thinking of or actually seeking jobs elsewhere (+3% compared to overall) while on a longer time frame, 11% of people see themselves leaving within two years (+1% compared to overall).
Understanding Tenure distributions
Tenure describes how long an employee has worked for their company: we know through our research that newly hired employees tend to be more positive than their tenured counterparts. Positivity declines sharply before bottoming out between two to six years, then rises slightly for those that remain.
The tenure composition of a benchmark can influence overall scores.
Tenure distributions
Less than 3 months
3%
3 months to 6 months
4%
6 months to less than 1 year
7%
1 to less than 2 years
16%
2 to less than 4 years
27%
4 to less than 6 years
11%
6 to less than 10 years
14%
Greater than 10 years
17%