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Entertainment & Recreation July 2025

  • ~1.4m

    Questions answered
    over 12 months

  • ~65

    Organizations

These insights represent ~1.4m questions answered from ~65 organizations, collected between July 2024 and June 2025.

The data meet our criteria as being robust and reliable; unlikely to substantially change over time; and representative of the wider industry. Read more about the methodology.

Data provided by Culture Amp

Most represented industries in this benchmark

Entertainment, Gambling & Casinos, Museums & Institutions, Recreational Facilities & Services, Fine Art

Most represented regions in this benchmark

  • Oceania

    49%

  • Northern America

    28%

  • Europe

    16%

  • Asia

    4%

Reported gender breakdown

  • Male

    57%

  • Female

    42%

  • Non-Binary

    2%

Are employees committed to their organizations?

Engaged people are emotionally committed to their organization. These people stay at their organizations longer and are more productive and effective. Successful organizations have more engaged employees.

70% of Entertainment and Recreation employees are engaged

This is in the top 48% compared with other industries.


The median eNPS score for organizations in this benchmark is 19 and is in the top 31% compared with other industries.

How does Entertainment and Recreation compare?

People in Entertainment & Recreation were much more positive than average regarding Growth.


On the lower side, people in Entertainment & Recreation had much lower favorable scores than average in Feedback & Recognition, Service & Quality Focus, and Company Performance.

People working in Entertainment & Recreation are more engaged than Government Administration, Higher Education, Government, and Media Production & Publication. People working in Entertainment & Recreation are less engaged than Biotechnology & Medical Devices, Individual & Family Services, Insurance, and Oil & Energy.

The highest scoring question for Entertainment & Recreation had 88% of people agreeing that they know how their work contributes to the goals of %[Company]% (-2% compared to overall) while they were generally most positive about Management.


People in Entertainment & Recreation were generally least favourable about Action, and were most negative towards 'I believe my total compensation (base salary+any bonuses+benefits+equity) is fair, relative to similar roles at other companies' with 28% of people disagreeing (+5% above average).

Which questions matter the most?

Different things are important to different cultures. If you want to make more of your people engaged then you need to know what is important your people. These questions are most important to keeping people engaged in Entertainment and Recreation organizations.

1

%[Company]% effectively directs resources (funding, people and effort) towards company goals

Company Performance
2

The leaders at %[Company]% have communicated a vision that motivates me

Leadership
3

I am happy with my current role relative to what was described to me

Alignment & Involvement

How long do people stay?

In the short term, 22% of people in this benchmark are thinking of or actually seeking jobs elsewhere (+2% compared to overall) while on a longer time frame, 13% of people see themselves leaving within two years (+3% compared to overall).

Understanding Tenure distributions

Tenure describes how long an employee has worked for their company: we know through our research that newly hired employees tend to be more positive than their tenured counterparts. Positivity declines sharply before bottoming out between two to six years, then rises slightly for those that remain.

The tenure composition of a benchmark can influence overall scores.

Tenure distributions

  • Less than 3 months

    3%

  • 3 months to 6 months

    6%

  • 6 months to less than 1 year

    10%

  • 1 to less than 2 years

    18%

  • 2 to less than 4 years

    25%

  • 4 to less than 6 years

    9%

  • 6 to less than 10 years

    13%

  • Greater than 10 years

    16%

Invest in your people and create impact