Get a demo of Culture Amp

Simply fill out the form and we’ll be in touch soon.

Skip to content

Get a demo of Culture Amp

Simply fill out the form and we’ll be in touch soon.

Entertainment & Recreation July 2026

  • ~0.9m

    Questions answered
    over 12 months

  • ~70

    Organizations

These insights represent ~0.9m questions answered from ~70 organizations, collected between July 2025 and June 2026.

The data meet our criteria as being robust and reliable; unlikely to substantially change over time; and representative of the wider industry.

Data provided by Culture Amp

Most represented industries in this benchmark

Gambling & Casinos, Entertainment, Museums & Institutions, Recreational Facilities & Services

Most represented regions in this benchmark

  • Northern America

    41%

  • Europe

    33%

  • Oceania

    17%

  • Asia

    6%

Reported gender breakdown

  • Male

    55%

  • Female

    45%

  • Non-Binary

    0.1%

Are employees committed to their organizations?

Engaged people are emotionally committed to their organization. These people stay at their organizations longer and are more productive and effective. Successful organizations have more engaged employees.

69% of Entertainment and Recreation employees are engaged

This is in the bottom 46% compared with other industries.


The median eNPS score for organizations in this benchmark is 21 and is in the top 25% compared with other industries.

How does Entertainment and Recreation compare?

People in Entertainment & Recreation were much more positive than average regarding Growth, Ownership, and Your Manager.


On the lower side, people in Entertainment & Recreation had much lower favorable scores than average in Action, Collaboration & Communication, and Service & Quality Focus.

People working in Entertainment & Recreation are more engaged than Local Councils AU & NZ, Local Councils Australia, Higher Education, and Government Administration. People working in Entertainment & Recreation are less engaged than Semiconductors & High Tech Manufacturing, Computer & Network Security, Finance, and Real Estate.

The highest scoring question for Entertainment & Recreation had 88% of people agreeing that they are able to arrange time out from work when they need to (+1% compared to overall) while they were generally most positive about Management.


People in Entertainment & Recreation were generally least favourable about Action, and were most negative towards 'I believe my total compensation (base salary+any bonuses+benefits+equity) is fair, relative to similar roles at other companies' with 27% of people disagreeing (+5% above average).

Which questions matter the most?

Different things are important to different cultures. If you want to make more of your people engaged then you need to know what is important your people. These questions are most important to keeping people engaged in Entertainment and Recreation organizations.

1

Generally, the right people are rewarded and recognized at %[Company]%

Feedback & Recognition
2

%[Company]% effectively directs resources (funding, people and effort) towards company goals

Company Performance
3

My job performance is evaluated fairly

Feedback & Recognition

How long do people stay?

In the short term, 21% of people in this benchmark are thinking of or actually seeking jobs elsewhere (+2% compared to overall) while on a longer time frame, 10% of people see themselves leaving within two years (+0% compared to overall).

Understanding Tenure distributions

Tenure describes how long an employee has worked for their company: we know through our research that newly hired employees tend to be more positive than their tenured counterparts. Positivity declines sharply before bottoming out between two to six years, then rises slightly for those that remain.

The tenure composition of a benchmark can influence overall scores.

Tenure distributions

  • Less than 3 months

    3%

  • 3 months to 6 months

    5%

  • 6 months to less than 1 year

    8%

  • 1 to less than 2 years

    15%

  • 2 to less than 4 years

    25%

  • 4 to less than 6 years

    13%

  • 6 to less than 10 years

    14%

  • Greater than 10 years

    17%

Invest in your people and create impact

See how it works