The entertainment and recreation benchmark covers employees that research and write content, produce entertainment, manage production and distribution, sales, technical roles included in building and maintaining online platforms, gaming and floor staff, and entertainers, artists and instructors themselves.
We consider this an emerging benchmark: it has enough data available for us to use bootstrapping to create a representative sample. As the sample grows in size, some scores may slightly change. Our research has shown that our bootstrapped scores are consistent with our standard benchmarks. Read more about the methodology.
Data provided by Culture Amp
Gambling & Casinos
Museums and Institutions
Recreational Facilities and Services
Engaged people are emotionally committed to their organization. These people stay at their organizations longer and are more productive and effective. Successful organizations have more engaged employees.
This is in the bottom 7% compared with other industries.
The average eNPS score for organizations in this benchmark is 22 and is in the bottom 33% compared with other industries.
Engagement is defined through these five industry-standard questions from Culture Amp’s engagement survey template.
[Company] motivates me to go beyond what I would in a similar role elsewhere
2% below global average
I would recommend [Company] as a great place to work
2% below global average
I am proud to work for [Company]
3% below global average
I see myself still working at [Company] in two years' time
4% below global average
I rarely think about looking for a job at another company
5% below global average
The highest scoring question for Entertainment & Recreation had 91% of people agreeing that they know how their work contributes to the goals of [company] (+0% compared to overall) while they were generally most positive about Teamwork & Ownership.
People in Entertainment & Recreation were generally least favourable about Decision Making, and were most negative towards 'I have seen positive changes taking place based on recent employee survey results' with 18% of people disagreeing (+7% above average).
In the short term, 22% of people in this benchmark are thinking of or actually seeking jobs elsewhere (+4% compared to overall) while on a longer time frame, 13% of people see themselves leaving within two years (+3% compared to overall).
The following questions had the biggest impact on whether individuals felt that they were planning to stay at their organization and not actively looking for alternative jobs.
We’ve connected the employee feedback data for each company included in the benchmark with ratings from Glassdoor.com, which is one of the world’s largest job and recruiting sites combined with a growing database of company reviews, CEO approval ratings and more.
3.4 stars (-0.4)
Culture and Values
3.5 stars (-0.4)
Work Life Balance
3.5 stars (-0.3)
Compensation and Benefits
3.5 stars (-0.1)
3.2 stars (-0.3)
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Organizations in Entertainment & Recreation tend to be very similar to the global all industries insights, with no significant departures from the average.